
Tunic is a lot of things, and describing it solely as Soulslike would be a disservice to the game's creativity and ambition. Besides the main missions, there are side missions that can have unique bosses and drops. Rather than a continuous world, Wo Long is divided into parts, with each one dropping players in a new Metroidvania-style area. Like any good Soulslike, Team Ninja's game is absolutely stuffed with challenging boss fights, and players can expect to face usually a few of these sorts of enemies in most stages. Set during China's Three Kingdoms era, Wo Long blends reality with fiction by incorporating historical figures alongside supernatural monsters.

Similar to Sekiro: Shadows Die Twice, Wo Long prioritizes deflecting attacks over guarding or dodging just to be clear, the latter two are still important tools in the player's arsenal, but everyone will need to somewhat master parrying if they want to last long in the campaign. Wo Long: Fallen Dynasty utilizes many of the same ideas introduced in Team Ninja's previous outings, including a loot system that drowns players in weapons and armor. While those releases are not on Xbox Game Pass, the developer's most recent project debuted directly on Microsoft's subscription service.

Team Ninja has spent the last half a decade cementing its place in the Soulslike world through the Nioh games.
